Project information

Re-Imagine Rehabilitation

Virtual Reality speeds up brain injury rehabilitation, reducing the impact of brain damage. The CAREN (Computer Assisted Rehabilitation Environment) VR system at BASIC helps brain-injured people by placing them at the helm of life size VR games. We seek funds to provide 500 free CAREN sessions.

January 2017 - December 2017

Charity information: Brain And Spinal Injury Centre Limited (BASIC)

Brain And Spinal Injury Centre Limited (BASIC) logo
  • Need

    Need

    Many of our clients have either lost their job as a result of brain injury or are struggling to return to the work they did pre-injury. We are particularly interested in targeting those needing pain management, whose levels of fatigue, depression, anxiety and poor concentration following brain injury are barriers to return to work and put them at a disadvantage in the jobs market. Research shows that VR can accelerate improvements in these areas, increasing the chances of a return to work.

    Solution

    A grant will enable BASIC to provide an integrated care plan for 50 people per year incorporating this exciting and ground-breaking virtual reality facility. This will include access to additional specialist services within our Centre, including education about diet and nutrition, stress management, psychology, training courses, vocational support etc. Our target is to increase the numbers of clients returning to work and signing off from welfare benefits.

  • Aims

    Aim 1

    For those with spinal injury, improved movement and flexibility.

    Activities

    » The CAREN forces those with such injury to use atrophied muscles and teaches the basic skills necessary to recover from severe injuries.

    Objective data is generated with each VR session recording scores, timings and concentration levels, so we will have objective data as evidence for improvement.


    Aim 2

    For those with brain injury, accelerated cognitive rehabilitation.

    Activities

    » Researchers found that after a 4-week intervention patients performed significantly better than controls on numbers, verbal and visual learning tasks.

    Objective data is generated with each VR session recording scores, timings and concentration levels, so we will have objective data as evidence for improvement.


    Aim 3

    For stroke patients, recovered arm, hand and leg movements without using a gym.

    Activities

    » Repeated exercise in a virtual environment helps stroke patients improve physical function according to a new human study of interactive therapy.

    Objective data is generated with each VR session recording scores, timings and concentration levels, so we will have objective data as evidence for improvement.


    Aim 4

    For those with impaired motor skills, improved movement and walking.

    Activities

    » Researchers report that VR and physical reality exercises can be used to provide effective stimuli to increase movement speeds in neuropatients.

    Objective data is generated with each VR session recording scores, timings and concentration levels, so we will have objective data as evidence for improvement.


  • Impact

    Impact

    In addition to the above, we will collect subjective data about changes in behaviour, whether goals were met, did it reduce depression, anxiety, fatigue, pain etc.
    Finally, we will record numbers of participants returning to work.

    Risk

    There is a risk that we could become oversubscribed for this project, such is the interest shown already by potential participants. We will prioritise according to therapeutic need at a weekly team meeting.

    Reporting

    Donors to this project will receive a quarterly email report on the project detailing project progress, including case studies to illustrate the effectiveness of the therapy.

  • Budget

    Budget - Project Cost: £25,000

    Loading graph....
      Amount Heading Description
      £25,000 VR session £50 x 10 sessions x 50 people

    Current Funding / Pledges

    Source Amount
    Garfield Weston Foundation £10,000 Guaranteed
    Hoover Foundation £100 Guaranteed
    Boshier Hinton Foundation £1,750 Guaranteed
  • Background

    Location

    We are a small charity in Salford. According to the National Index of Multiple Deprivation, Salford is the 15th most deprived area in the UK & in the worst 5%. Crime rates remain higher than regional & national averages (NA). The rate of people admitted to hospital due to alcohol-related conditions is more than double NA. Over 16% of Salford residents do not have any qualifications, higher than NA. Life expectancy is currently lower than regional and NA.

    Beneficiaries

    Fifty people affected by brain tumour/haemorrhage, head injury, stroke. Such people form one of the most disadvantaged groups in society because the majority leave hospital with little support for the many visible & hidden problems that follow such illness, including lack of mobility, severe loss of memory & thinking skills, chronic concentration & fatigue. Such problems often lead to loss of work, income & key relationships, the very things that make life worth living.

  • Why Us?

    Why Us?

    The CAREN at BASIC is the only one in the UK based in the community and we have over a year’s experience of using VR. We are well respected for our pioneering work in neurological care, our independence and 30 years commitment to patients and brain science. BASIC takes a ‘patient lead’ approach, which has helped many people back to work and vastly improved their quality of life. No one else in the UK is doing brain injury rehabilitation work in this way.

    Read more about the Charity running this project.

    People

    Wendy Edge, BASIC CEO

    The overseeing of the whole project, ensuring aims are being met and results promptly recorded and reported.

    Jamie Cunningham, CAREN Operator

    The day-to-day running of the CAREN, helping each project participant to get the most out of this remarkable piece of cutting edge technology.

    Sylvia Moss, Neuro-Physiotherapist

    Neuro-assessment of each client that is a potential participant in the project.

£50

£50 will pay for a 45-minute life changing session of virtual reality therapy

After six sessions there was so much difference I was surprised & pleased at the progress I wanted to carry on. The staff were always so supportive and the challenges got tougher. It was a life changing experience. I feel more confident in myself, better mentally. I would do it again in an instance.

Quote from stroke client after using the CAREN