Project information

Digi-Life.

To integrate digital media into Apex Youth Services, to some of the most excluded young people in Scotland. Technology is used as a tool to promote self expression, creativity, an outlet for anxieties or problems, developing personal and social opportunities and improving life chances.

April 2011 - April 2014

Charity information: Apex Scotland

Apex Scotland logo
  • Need

    Need

    The project addresses the ‘Digital Divide’ in Scotland. Individuals lacking access to information and communication technologies, tend to be the most socially deprived and economically disadvantaged. These are typical characteristics of Apex clients, distanced from mainstream education or employment, at risk of offending, have issues with drugs/alcohol, self harm, anger, lack of life skills, confidence, ambition and motivation and are at high risk of being groomed.

    Solution

    Access to forms of digital communication helps marginalised individuals find a voice. Through the creation of comic strips, creative expression of personal stories, film production and online social networking, technology helps clients manage the chaos in their lives, build confidence and develop new transferable skills. ICT education on social networking and information security with the Child Exploitation & Online Protection Centre (CEOP) mitigates the risk of online grooming.

  • Aims

    Aim 1

    Up to 420 clients learn how to create a film, on a topic pertinent to them, to be burned to disc.

    Activities

    » Media Student guides film production; allocate roles for capturing footage, directing, ‘actors’, costume/make-up, editing, accompanying music etc.
    » Media Student upskills Apex staff for project longevity.

    Success will be...
    Successful completion of the DVD can be used as evidence to assist with college and employment applications; drawing upon skills used and knowledge gained.


    Aim 2

    Up to 420 clients create a comic strip/narrative life story to be showcased on the Apex website.

    Activities

    » Use Plasque Comic Life to create an electronic comic strip which can be uploaded, printed and displayed when completed.
    » Media Student upskills Apex staff to effectively use software for project longevity.

    Success will be...
    Successful completion of the Comic Strip used as evidence of ability to use software, alternative ways to communicate, convey a message and express creativity.


    Aim 3

    Up to 420 clients gain skills to use social networking sites online and are aware of the dangers.

    Activities

    » Apex staff introduce Facebook/Bebo etc and allow clients to create a profile; guest speakers CEOP to highlight issues of internet security.

    Success will be...
    Acquired confidence and ability to access online sites safely, demonstrates skills required to e.g. Jobsearch; shop; pay bills online.


    Aim 4

    Up to 250 clients work towards a Youth Achievement or Duke of Edinburgh Award (Bronze).

    Activities

    » Apex staff support clients to document and evidence their role, commitment and achievement.

    Success will be...
    Success will be demonstrated through recorded progress, (in a digital document if possible) that meets the requirements of the relevant awards.


  • Impact

    Impact

    The project effectively reduces social exclusion for clients and builds their core and basic digital skills. The culture of Apex will also change for the long term, by using technology as a means of engaging young people, as it breaks down barriers; language, illiteracy, gender, criminal record, race, disability and sexual orientation. Confidence and motivation is instilled and success is demonstrated by the numbers of clients re-engaging with school, further education or employment.

    Risk

    -Inappropriate use of equipment: Proper usage taught and monitored.
    -Territorial Conflict between young people: Risk assessment completed and background information gathered to minimise potential problems.
    -Consent issues: Anonymity protected at any client’s request. Informed consent gained prior to filming/pictures taken/names used for production.
    -Security issues and risk attached to accessing online social networking sites: Guest speaker CEOP raises awareness and staff monitor usage.

    Reporting

    Donors receive a monthly email report detailing recent activities, access client DVDs and be able to view evidence of work via link to the Apex website. Here the comic strips, comments, news and updates can be accessed. Donors will also receive details of client evaluation of the project.

  • Budget

    Budget - Project Cost: £45,000

    Loading graph....
      Amount Heading Description
      £4,461 Equipment/Premises/Operating Maintenance/Set Up/Unit Share Costs/Trainee Materials: Blank Media
      £10,430 Equipment iMac (7), AppleCare Protection Plan (7), Ultra HD Camcorder (7), Colour Printer (7)
      £8,829 Staff Costs Media Student Year 1
      £10,640 Staff Costs Media Student Year 2
      £10,640 Staff Costs Media Student Year 3
  • Background

    Location

    The project will be delivered across a number of locations in Scotland, where we offer the Get Ready for Work Service. Currently this entails delivery from units in Aberdeen, Glasgow, Renfrewshire, Inverclyde, Dumfries and Galloway and the Borders, which covers a number of regions in the Multiple Areas of Deprivation Index. Apex will also use the project with school pupils in our Inclusion Unit in Dunfermline High, Fife. Digi-Life has the potential to be used in any of our future Youth Services.

    Beneficiaries

    Socially excluded young people aged 11-18. By responsibly educating, empowering and inspiring young people engaging with the project, Apex will equip them with the knowledge to use technology safely and responsibly, to their personal, social and economic advantage.

    These advantages pose wider benefits for families, workers and potential employers and lecturers of the young person as they will have practical experience of using computers beyond Microsoft Office; profiting all parties.

  • Why Us?

    Why Us?

    Apex has over 23 years experience working with the client group concerned. We are constantly seeking innovative ways to deliver services, for the best chance of improving people’s lives. We aspire to continuously develop our work on a bigger scale, modernise and adapt to our clients needs rather than expect them to fit a stagnant service. Apex staff encourage clients to shape their own service, making it a place they want to return to, and are inspired to challenge and develop themselves.

    Read more about the Charity running this project.

    People

    Project Manager: Richard Thomson

    Richard Thomson, ICT Service Manager for Apex will oversee the implementation and progress of the project.

    Employment Development Advisor

    Highly skilled and motivated staff, knowledgeable in all computer packages with a dedication to see young people achieve their potential.

    Youth Worker: Karen Pryde

    Karen Pryde has 4 years experience in Community Learning and Development, Education and Criminal Justice, using technology as a vehicle for learning.

    Media Student

    Skilled individual will promote best use of equipment and be able to engage and inspire the client group to participate.