Project information

Digital Explorers

School children, young people & community groups will walk in the footsteps of Roman builders, exploring & interacting with in-situ Roman remains. This new and exciting learning resource will use advanced digital technology to bring to life Roman culture & building methods.

April 2020 - August 2020

Charity information: The Roman Baths Foundation

The Roman Baths Foundation logo
  • Need

    Need

    The learning facilities at the Roman Baths are over-subscribed & fall far short of what is expected of one of the UK's foremost heritage sites. Without urgent intervention schools will look elsewhere for learning outside the classroom opportunities. This means that the learning potential about Roman building & Roman culture, an important part of the National Curriculum, will be lost.

    Solution

    A new learning space will increase capacity & reveal more of the monument. Children & young people will use the cutting-edge digital learning resource, to explore in-situ Roman remains. They will develop skills & understanding about: Roman building techniques that are still in use today; Roman culture; & chronology. The resource will use the latest technology, e.g. augmented reality & image recognition. Children, young people & teachers will help design an exciting resource.

  • Aims

    Aim 1

    Children & young people will learn about Roman culture aligned to the National Curriculum.


    Activities

    » Use the resource to explore Roman culture – the resource may be from the point of view of a Roman character (development process depending) .

    What success will look like

    Each year, 10,000 children & young people will use it. Demonstrate learning through feedback from teachers, workshop leaders, children & young people, & usage data.


    Aim 2

    Children & young people will learn about Roman buildings aligned to the National Curriculum.


    Activities

    » Use the resource to explore Roman buildings, through 3D imagery & other digital methods to identify parts of a building, e.g. pediments, columns.
    » Explore chronology through archaeological enquiry facilitated by the resource.
    » Explore Roman building techniques, such as arch building, through the resource.

    What success will look like

    Each year, 10,000 children & young people will use it. Demonstrate learning through feedback from teachers, workshop leaders, children & young people, & usage data.


    Aim 3

    Children & young people will develop transferable skills.


    Activities

    » Group/pair activity using the resource.
    » The digital resource will take them through a process of exploring evidence, interpreting evidence & decision-making.

    What success will look like

    Each year, 10,000 children & young people will use it. Demonstrate learning through feedback from teachers, workshop leaders, children & young people, & usage data.


    Aim 4

    Create an exciting, vibrant & cutting-edge digital learning resource.


    Activities

    » Procure specialist to build the resource.
    » Develop & approve concept & plan for the resource in consultation with children & young people.
    » Create & test the resource in consultation with children & young people.
    » Launch the resource.

    What success will look like

    Children & young people will take part in a consultation to develop & test the resource. Document, photograph their involvement & share on social media & with wider networks.


  • Impact

    Impact

    An enjoyable & unique learning experience is likely, to lead to an inspired future generation of archaeologists, architects & builders, demonstrated by:

    • Teacher, children & young people, & workshop leader feedback, e.g. enjoyment, enhanced knowledge & skills, learning style suitability, group dynamics & engagement

    • Teacher feedback, e.g. the impact of ‘learning outside the classroom’ through a follow-on, model building exercise back at school

    • Thank you letters from schools.

    Risk

    The main risks & how the project team will eliminate them are:
    •Quality of the resource: consult & test the resource with children & young people during the development process
    •Cost increase: estimates come from known suppliers, are realistic & include a small contingency
    •Timescale changes: the project manager will set realistic milestones & report to senior management team on progress as well as regular dialogue with the supplier.

    Reporting

    •Include it in the Foundation’s quarterly newsletter, which is sent to donors who opt-in to receive it
    •Invite donors to special events at the Roman Baths (depending on the size of the donation)
    •Share social media content & news stories on the Roman Baths website, social media & other channels.

  • Budget

    Budget - Project Cost: £22,874

    Loading graph....
      Amount Heading Description
      £17,424 Design & development Creation of the resource plus 10% contingency
      £5,250 IPads x15 for use by children & young people
      £200 consultation Refreshments etc. for sessions with children & young people to develop the resource

    Current Funding / Pledges

    Source Amount
    Existing staff costs - Staff who will deliver the project are already funded. £3,776 Guaranteed
  • Background

    Location

    The Roman Baths is one of Britain’s most important & cherished historic sites with significance that is unrivalled in Britain. The site contains the only surviving Roman Baths & Temple complex in Europe & is set around Britain’s only hot springs. It is an evocative place where humans have been active for more than 7,000 years. The new resource will transform learning at the Roman Baths in new areas that will open to children & young people for the very first time.

    Beneficiaries

    10,000 children & young people will benefit from the new resource. It will be used by children in school groups, birthday parties, young archaeologist clubs & school holiday activities. The resource, which will link to the National Curriculum, will enable them to experience & explore the Romans in a new way. They will get up close to, & explore, in-situ Roman remains in a unique & evocative learning space. They will also develop transferable skills such as reviewing & interpreting evidence.

  • Why Us?

    Why Us?

    This project directly addresses the Foundation’s objects. The Foundation is best place to carry out this project because the board has a diverse background covering all aspects of successful charity governance with the connections & kudos, to secure the pledges required. Together they & the highly experienced staff at The Roman Baths, at such an unrivalled location, collaborate to deliver high quality & successful projects.

    Read more about the Charity running this project.

    People

    Dr Jenna Spellane

    Project Manager – a highly skilled project manager with vast experience of delivering digital interpretation in heritage sites.

    Lindsey Braidley

    Learning & Participation Manager – a qualified teacher with vast experience in leading & developing museum learning programmes.

    Stephen Clews

    Roman Baths Manager - an archaeology curator with considerable experience in implementing, conservation & interpretation projects.

    Rebecca Gibson

    Development Manager – a fundraising specialist with over 10 years’ experience in sourcing various incomes for projects.

Fantastic – all school children should learn about Romans here

Visitor to the Roman Baths